It’s a personal preference so that you can see where your underlying 3D object is. Opacity is just for the image appears to you, the artist, on the screen during your painting session. Opacity here does not mean the image will less opaque when you use it – you’ll control that with the brush setting. If they don’t appear dimmed, find the Opacity option in the dial and tweak them to your liking. If you already had images in Spotlight, you’ll see those dimmed out on the screen, seemingly scattered rather randomly. you may now see a dimmed image, as well as the Spotlight Dial.so does Lightbox with many other images – which we didn’t ask for, so make sure you close it.in the same menu click on the +/- button to “add the image to Spotlight”.find the Texture menu and select or import an image.turn the object into a Polymesh 3D if necessary so you can paint on it (that’s in the Tool menu).in a new ZBrush session (CMD+N), add a 3D Object.We must follow these rather unintuitiuve steps instead: I had hoped for a button that would launch the interface – but of course that’s not how it works. But three days later I had already forgotten how to get to a stage where I could use it – so here are some notes. Once I got the hang of it I was flying around Spotllight – that was great. You things like crop, colour correct, mirror, smudge and blend images. Hover over the icons to display what each cryptic hieroglyph does. Here’s what it looks like: The Spotlight Dial in ZBrush The interface is much different from other image editors, sporting a “dial” that serves as a selection and positioning tool. You can add images to Spotlight, then use them to “rub” them onto a 3D model. This is ZBrush’s image editing and painting feature.Įverything needs some funky name, usually beginning or containing the letter Z. I’m surprised they didn’t call this Zpotlight. I want to use ZBrush as a texturing tool and paint existing 3D objects, so I jumped right ahead and took a good look at something called Spotlight. The emphasis in ZBrush is about sculpting 3D models – something I’m not really into. I’ve gotten over the culture shock of the ZBRush Interface.
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